You guys have given some great comments, I hope no one took my long distance stage to mean I did it every match, I would always throw in an accuracy stage, now 100 yards is an accuracy stage, but so is a head shot at 20-25 yards with a no shoot right beside it, or half a head shot, due to hard cover etc.... The idea is to have faced this kind of shot before and know your limitations and strengths, but not confronted with something you have no idea about. If you can't make a head shot at 25, is it your equipment, or marksmanship or both? Better to find out on the square range, than while your filling your tank and something go's down across the street at the caddy corner 7-11, 50-60 yards easy on a 4 lane street intersection.
I also ran shotgun matches, and my instructor showed us about holding off on targets due to issue ammunition maybe not patterning well in the issue shotgun. This really opened my eyes as to what a shotgun is capable of. He showed us patterns using issue buckshot of 3 of the top makers, in a cylinder bore 18" barrel, at 15 yards, 18 is the normal greatest range, you can guarantee all shots will impact the torso. He demonstrated that you could do headshots, with a no shoot next to the shoot target, and if you had less than desirable ammo, Hold off to the side and impact 2-3 pellets into the shoot target without hitting the no shoot.
So, I incorporated that into my shotgun matches, and again, lots of gnashing of teeth, but I guarantee, my competitors are better prepared than others, and know more about what their shotgun will do at a given distance.
My matches have always been built around the most common denominator, not the least or the best. Shotgun stages are built around 5 shot guns, because that's what our local constabulary carry, and most of the home owners for SD. The stage might be 20 rounds, but it will dosed out in 5 shot increments, and there will be mandatory reloads, regardless of how many rounds
your gun holds. It's about building skill sets, not an equipment race.
Something I've always been famous for, is I like a disaster factor in my stages, a stage designed so if you shoot perfect your cool, but if you need extra rounds it's gonna cost ya, or no shoots that swing in front of shoot targets, or reaction targets that only give you a very short time to engage them, before they disappear.
More comments are welcome.